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Playtech on Thursday reported a 10% revenue increase year-on-year in H1 to €425.1 million, driven by what it described as “exceptional growth” for its B2B business in North America.
Revenue from the US and Canada increased 161% year-on-year (or 176% in constant currency) to €56.9 million.
This was due to its partnership with Hard Rock Bet in Florida, and the strength of its games powered by Past Motor Racing (PMR). These are expected to normalise in subsequent quarters.
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Blueprint Gaming has added Triple Power Cash Strike to its Cash Strike series. The release matters less as a standalone game than as another bet on one of the studio’s most commercially reliable franchises. With several titles from the Cash Strike family regularly ranking among the supplier’s top 10 revenue-generating markets, the 5×3, 12,500x max win game looks set to build on the momentum the series has already established across regulated territories worldwide.
The title went live on September 10, 2026. Rather than reinventing its engine, Blueprint is reusing a mechanic that has already worked. That signals a strategy built on iteration, not experimentation.
The central hook is the return of the pots mechanic, tied here to multi-colored fireballs. The feature first appeared in Triple Action Cash Strike, where it earned its place off the back of that title’s success.
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“Silent churn” was prevalent, with nearly half (46%) stating that VIP players often or very often became inactive without prior warning. Around 48% had no indicators of players’ behavioural signals or health. Co-author Viktoriia Grygorenko, CEO at The Playa, called this finding the “clearest commercial case in the report”.
“Every other finding – portfolio overload, fragmented data, reactive workflow, no behavioural signal – resolves here, in revenue that walks out without notice, without warning and without anyone getting the chance to intervene.”
There was also strong interest in prioritisation tools, with 75% placing high value (8/10 or above) on daily prioritised action guidance for each player.